After Racial Tension, I wanted to design a less conventional wargame. My next entry was set in a city with gangs vying for control of the streets. Each gang has a loyal core of members with unique names and attributes. They can also hire mercenaries to bolster their force. I wanted players to have more options than just combat. Players can negotiate, trade, and bribe to win at Taranos. Character attributes include weapons skills but also charisma. The charisma attribute determines how many gang members will follow a character and how successfully the character bribes and negotiates with others.
Characters can win by controlling buroughs, by reaching a cash goal, or by eliminating their opponents. I structured the game to encourage the first two ways of winning.