Two. Each person controls three soldiers. There are two prize markers, one for each side. Each side also has a homebase (indicated as “HOME” in the diagrams).


Play Sliders on a 9 by 9 board. It can also be played on a checker board (8 x 8).


Place the soldiers facing each other on the board as indicated in the diagram. The prizes sit in the opposing player’s territory. 


Retrieve your prize and return with it to your homebase.


On your turn, you have three options:

  • Move one soldier two squares
  • Move two soldiers one square each
  • Move the soldier carrying the prize once

Here are the rules governing movement: A soldier may only move in the direction in which it is facing – straight ahead, diagonal, or sideways. If a soldier moves twice, it may move in any combination of legal directions (e.g. diagonal forward, and then sideways). Once a soldier reaches the opposite end of the board, it turns around and moves back towards the other end. There is no limit to how many times a soldier may cross the board. Only one soldier can occupy a square. Your soldiers cannot occupy the same square as the opponent’s prize nor can your soldiers occupy the opponent’s home base.

Whenever enemy soldiers come in contact, they attack each other. Soldiers can attack all eight squares surrounding theirs. To determine the winner, look at how many soldiers are involved in the attack. Attacking soldiers include the instigating soldier plus any other friendly attacking soldiers touching the defender. Defending soldiers include the attacked soldier plus any other friendly defending soldiers touching the defender.

When soldiers are evenly matched (i.e. 1 on 1, 2 on 2, or 3 on 3) then neither side wins and nothing happens. When pieces are not evenly matched, then the loser must retreat. The loser must move backwards as far as it can, stopping only when it reaches the edge of the board or another piece. The loser must also stop before going into the enemy homebase or stopping on the enemy prize.

After every move, including a retreat, consider if there are any new attacks. Resolve the attack according to the above rules. If that does not result in any new attacks then it becomes the other player’s turn to move.

Example #1: 
Blue-1 has moved forward to attack Gold-1. Blue is attacking with a force of one since only Blue-1 touches Gold-1. Gold-1 has a strength of two because of the support of Gold-2. Blue-1 is forced to retreat, moving backwards and stopping ahead of the Gold prize. The retreat does not result in any new attacks and so the turn goes to Gold.

Ending the Game

A player wins by reaching their homebase with the prize.

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~ Richard